Wie wir Kippfiguren sehen können

Andrea Reichenberger


At the beginning of the 20th century Gestalt psychology tried to
clarify how objects like the “vase of Rubin” or the “duck-rabbit” are recognized in
an image. In the course of the renaissance of Gestalt theory these pictures were
rediscovered by cognitive and computer sciences. One example is Haken’s computer
model for the simulation of the gestalt switch, i.e. how perception changes when we
first see one object and then another. It is disputed whether this simulation
actually corresponds to our perception process. With Wittgenstein in mind, one might
ask: “Do you see the duck-rabbit like this?” And one could answer: “This is a
question of the language-game you play!”


philosophy; 20th century philosophy; Wittgenstein Ludwig; duck-rabbit; gestalt switch; gestalt theory; theory of perception; computer simulation; synergetics; aspect seeing

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